This is the game I'm currently working on. The Polynomial is a 3D space shooter with mathematically generated, mostly fractal scenery and models. It is easy to get started - you fly around, shoot some stuff, collect some other stuff, and dodge enemy bullets, all while admiring the trippy scenery and self-repairing by flying close to stars. When you're comfortable, you can set difficulty to "Insane" (press esc) for faster paced gameplay. If shooting up stuff is not your thing, maybe you'll like using it in editor mode to create unique fractal artwork (you'll need to buy full version to be able to save easily).
Speaking of trips: Some people reported dizziness after playing with dynamic reactor on (it is somewhat disorienting, though I like it). It is off by default; if you turn it on, beware. It makes the bakground 'flow', so that keeping track of direction could be difficult.
Click to open full screenshot:
(See rendered images (not screenshots) in Art Gallery.)
To get really high score on Insane, you must be good at the shooting and dodging, as well as collect bonuses when you need them. You can also exploit chain reaction (use explosions of enemies to damage enemies. Never ending chain reaction will be a level complete condition when I get around to implementing campaigns).
Videos (if you have slow connection, switch it to lower resolution):
"This morning's trippy maths-cleverness comes to us via Indiegames, where they flagged up fractal 3D space shooter in progress, Polynomial. It's a beauty, although somewhat slow paced at the moment."[they seriously need to set difficulty to insane ;)] User comment:
Lovely. I admire how graduall it ramps up the difficulty. You're just whooshing around, popping hapless amoebas, then at some point, you turn your ship around and stare at a seemingly endless miasma of rainbow-colored things, sending blue strings of death all over the place, and then, between all the mayhem, an autotarget-upgrade, right in front of you, the picking up of which results in an amazing cascade of alien doom, a crescendo of pops accompanied by an orgasm of color, on drugs, while strapped to a rocket, flying into the sun.
Amanti degli sparatutto psichedelici è ritornato il vostro momento, anche se per ora quello che potremo ammirare sui nostri monitor è solo un'anteprima del fenomenale sparatutto 3D creato da Dmytry Lavrov. A dire il vero il gioco è già in prevendita al prezzo di 15 €. Pagando all'autore questa cifra le dieci arene disponibili nella versione demo diventeranno 28, gli scarsi effetti sonori della versione trial saranno migliori e troverete anche una primitiva componente multiplayer. In pratica, acquistando ora il work in progress, avrete diritto alla versione completa di questo The Polynomial senza ulteriore esborso, quando sarà finito.
"Polynomial is a 3D arcade shooter that features mathematically generated fractal scenery, with simplistic ship controls and a configurable difficulty setting that allows players to engage enemies in intense dogfights or explore the vast reaches of space at their own leisurely pace. The included editor can be used to generate new fractal sceneries and arenas, although the save option is only accessible for customers who purchased the game."
2日前、久しぶりにDmytry Lavrov(いろいろ面白プログラムを作っている優秀な人)のページを調べたら、The Polynomialという彼の最新のプロジェクトをたまたま見つけました。彼の数学能力を活かしたtrippy shooter(?)です。マニュアルの説明が気に入ってます:Shot red stuff, collect green stuff, avoid getting shot by red stuff(十分分かりやすい!)モーションシックネスにご注意。
Während ihr eine News weiter unten bereits euren Intellektuellen-Status durch Jubelrufe über das mögliche Lars von Trier Spiel bekunden dürft, gibt es jetzt gleich noch eine Chance zu glänzen. Statt wie der ganze restliche Pöbel mit sabbernder Zunge darauf zu warten, in „Call of Duty“ demnächst wieder Terroristen zu exekutieren, dürft ihr euch über Mathematik in ihrer schönsten Form freuen. Als Spiel! Und zwar in Form des Independent-Shooters „Polynomia“. Wie in „Wing Commander“ düst ihr dabei in 3D durchs All…oder…was auch immer es sein soll, verfolgt kleine Pfeile auf eurem Bildschirm bis der Gegner im Visier ist und ballert ihn weg. Der Clou dabei ist, dass all die extrem bunten, fantastischen Weiten durch die ihr gleitet aus wenigen mathematischen Formeln erwachsen. Eine Ausprobierversion sowie eine erste Beta zum kaufen gibt es auf der Homepage zum Spiel.